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Global VR Gambling Market Analysis, Trends & Forecasts 2018-2022 - ResearchAndMarkets.com(July 03, 2018)
DUBLIN--(BUSINESS WIRE)--The "Global VR Gambling Market 2018-2022" report has been added to ResearchAndMarkets.com's offering.
The analysts forecast the global VR gambling market to generate a revenue of more than USD 400 million by 2022.
Virtual reality (VR) gambling is a three-dimensional simulation of online gambling, which provides customers with immersive and interactive experiences.
The report covers the present scenario and the growth prospects of the global VR gambling market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
One trend in the market is VR as a cure for gambling addiction. In the gambling sector, VR is used as a technique to cure gambling addiction. VR is used as a method by which people with gambling addiction are subjected to a safe and secure virtual environment that is conducive to replicating the carvings of their addiction.
One driver in the market is increase in e-sports betting. e-sports betting is one of the fastest growing categories in betting. The global eSports market generated a revenue of more than $500 million in 2017 and is expected to grow at a CAGR of more than 30% during the forecast period.
The report states that one challenge in the market is high cost of VR headsets. The high cost of VR headsets is one of the key factors that will curb the growth of the global VR gambling market. The global VR headset market for gaming applications has progressed to the growth stage of the product lifecycle.
- 888 Holdings
- GVC Holdings
- Kindred Group
- Paddy Power Betfair
- William Hill
Key Topics Covered:
1: Executive Summary
2: Scope Of The Report
3: Research Methodology
4: Market Landscape
5: Market Sizing
6: Five Forces Analysis
7: Market Segmentation By Type
8: Customer Landscape
9: Regional Landscape
10: Decision Framework
11: Drivers And Challenges
12: Market Trends
13: Vendor Landscape
14: Vendor Analysis
For more information about this report visit https://www.researchandmarkets.com/research/n669tw/global_vr?w=4
Laura Wood, Senior Manager
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Related Topics: Gambling, Virtual and Augmented Reality