Saturday, February 17, 2018
 
Company News: Page (1) of 1 - 02/06/18 Email this story to a friend. email article Print this page (Article printing at MyDmn.com).print page facebook

Virtual Reality Market 2018 - Current and Future Plans

(February 06, 2018)
Pune, India, 6th February 2018: WiseGuyReports announced addition of new report, titled “Virtual Reality Technologies: Global Market to 2022”.

Summary

Virtual reality, also called as near-reality, is a computer-generated environment created through the combination of hardware and software allowing users to interact with an artificial 3D environment by using a head-mounted display and input tracking devices. With the use of a various range of systems such as headsets, gloves etc. and computer technology, the VR is implemented by stimulating the user’s sensors.

 

According to Research estimates, the global virtual reality technologies market was valued at $2.3 billion in 2016 and is estimated to grow at a CAGR of 60.5% and to reach $39.4 billion by 2022.



 

GET SAMPLE REPORT @https://www.wiseguyreports.com/sample-request/2934937-virtual-reality-technologies-global-market-to-2022            

 

The growth of the VR technologies market is driven by the decreasing cost of VR hardware due to the increasing use of head-mounted displays systems in gaming, healthcare, education and other applications resulting in increasing consumer awareness and the expanding content selection. The advancing mobile industry and involvement of VR in automotive sector is expected to play a significant role in boosting the market growth.

 

However, factors like weak VR content, lack of VR familiarity, and over-pricing are some of the major hurdles to VR market on its road to mass adoption in the consumer and enterprise space.

 

The global market for virtual reality technologies has been segmented based on component, technology, application, and geography. Based on components, the market has been classified into hardware and software. The hardware component is further segmented into input devices, VR engine, and output devices and the software segment is further segmented into application software and cloud-based solutions. Based on technology, the VR market has been segmented into immersive, non-immersive, semiimmersive, and distributed VR technologies. Based on applications, this report has segmented the market into healthcare, gaming, education, military, engineering, and others. Geographically, the market has been segmented into North America, Europe, Asia-Pacific, and ROW.

 

The global VR market by selling VR products were $2.3 billion in 2016 and is expected to reach $39.4 billion by 2022, at a CAGR of 60.5% from 2017 through 2022. Asia-Pacific accounts for the largest market share of the global VR market, followed by North America and Europe.

 

Key market participants include

Samsung, Sony, HTC Vive, Alphabet (Google), and Oculus VR.7D VISION

ALPHABET INC. (GOOGLE INC.)

CHRISTIE DIGITAL SYSTEMS USA INC.

DPVR (SHANGHAI LEXIANG TECHNOLOGY CO., LTD)

EMAGIN, INC.

EON REALITY INC.

GRAVITY JACK INC.

HTC CORP.

HUAWEI TECHNOLOGIES CO., LTD.

IAMGENIUSVR

MARXENT LABS LLC

MERGE LABS, INC.

NINTENDO CO. LTD

NVIDIA CORP.

OCTAGON STUDIO LTD.

OCULUS VR LLC

PICO TECHNOLOGY CO LTD

QUALCOMM INC.

SAMSUNG ELECTRONICS CO., LTD.

SONY CORPORATION

TPCAST

Unity Technologies

VIRTALIS LTD.

VR UNION LTD.

WORLDVIZ

ZEISS

 

Table of Content: Key Points

Chapter 1 Introduction

Study Goals and Objectives

Reasons for Doing This Study

Scope of Report

Intended Audience

Methodology and Information Sources

Geographic Breakdown

Analyst's Credentials

Chapter 2 Summary and Highlights

Chapter 3 Virtual Reality Technologies Market Overview

Market Evolution

Finally, the Virtual reality in the 21st century

Virtual Reality Devices by Type

Head-Mounted Displays (HMD)

Gesture Control Devices

Future Expectations

Current Market Overview

Value Chain

Component Manufacturers and Tech enablers:

Device Manufacturers:

Enterprise Application Developer:

Distributors & Retailers:

 

…Continued                            

 

ACCESS REPORT @ https://www.wiseguyreports.com/reports/2934937-virtual-reality-technologies-global-market-to-2022   

 

Get in touch:                                                         

LinkedIn: www.linkedin.com/company/4828928

Twitter: https://twitter.com/WiseGuyReports                                                                  

Facebook: https://www.facebook.com/Wiseguyreports-1009007869213183/?fref=ts    

Media Contact
Company Name: Wiseguyreports.com
Contact Person: Norah Trent
Email: sales@wiseguyreports.com
Phone: +1 646 845 9349, +44 208 133 9349
City: Pune
State: Maharashtra
Country: India
Website: www.wiseguyreports.com



Source: www.abnewswire.com


Page: 1


Related Keywords:Business,Science,Technology,Telecom,World,

 
 
 
 
 
 
 
 






Our Privacy Policy --- About VR Gamer Net - Contact Us - Advertise With Us - Privacy Guidelines