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Global Augmented Reality (AR) Market 2017 Size, Share, Development Status, Type and Application, Segmentation, Forecast by 2022(June 21, 2017)
WiseGuyReports announced addition of new report, titled ?Augmented Reality (AR): Market Shares, Strategies, and Forecasts, Worldwide, 2016 to 2022.
Augmented reality is becoming essential part of people lifestyle and day to day living. AR is assured that it will be part of trending Internet of things (IoT). In today's world everything is digital, everyone want to be part of real world where they can touch and fill digital images in regular life. The word AR is treated incorrect to some extent that reality has something to overlying it. But reality exist, infact the reality has not change, it is understand in better way with the help of digital images and blunge of reality experiences.
The organization is bosom for AR technology. AR tools such as headsets and glasses are used in formations, logistics, local service, retail sector, medical sector and education. "see-what-I-see" one the best touristy AR application is helping and proving the knowledge of real time road map to solve the problems. Even the surgeon is channelized to surgical methods. The medical specialist is provided with information in operating theatre. Employee get real time data hierarchal over the real world, more intervals can be shown in security to get more detailed information for decision making tool AR is used.
The Augmented Reality (AR) market size at USD $659.7 million in 2015 is anticipated to reach $80.8 billion by 2022.
Augmented reality is on Peak stage of growth cycle. AR lets know what is going around it, dont cut off from real world like VR, what things are going our surrounding and things really out there. The best examples for this Pokémon Go, it was joyful and easy because of platform it has provide small animals, characters to play with our current location, the user interface make it look more marvelous. The Pokémon Go created much hype and anticipation of Augmented Reality and improvement in surrounding. AR is the best example of digital enhancement in our existing milieu.
The Pokémon GO characters which were placed in todays world have become crucial part of real life. Like the things in VR youre discontinued from the real world and in a new virtual world is created, which may create illusion and kind riot we find in VR game. Pokémon GO characters are pal they show up existing in our location we have to catch them. The digital Images create more enthusiastic to play.
AR which surprised everyone even before term was elucidate properly. The Sector which had great impact was manufacturing, medical, retail, gaming, and automotive. AR soon to reach the trillion dollars arcade soon, due to industries field where highly propel by augmented reality even forecast where pioneering. At peak of it growth, large investments and deployment is made to bring remarkable growth in Industries field.
Augmented Reality market leaders are Niantic, Sieko Epson, Microsoft, Sony, PTC, Daqri, Google, Infinity Augmented Reality, Total Immersion, Wikitude, Bippar, Atheer, ODG, Vuzix, Google, HP Aurasma, HP Autonomy, HTC IBM, Watson Augmented Reality, Infinity Augmented Reality, Intel / Recon Instruments.
Augmented Reality, AR, Pokemon Go, Digital Workflow, Smart Headset, Smart Glasses, Internet of Things, Shopfloor AR, Wearable Computer and Process Image following are key topic covered in the report.
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